Frequency Separation: The Technique That Stopped My Edits From Looking Like Plastic
A client called me once to say my retouching looked “like a video game character.” I had spent two hours on that image. I had smoothed every pore, every shadow, every subtle line, and I handed back something that looked like it had been poured from a mold. She was kind about it, but I still have that file saved on an old hard drive as a personal cautionary tale. That was the moment I understood that I had been solving the wrong problem.